Laggy? well, I presume it depends on the computer. I optimized it as well as I knew, but in the end, is a game with 300 characters in the same scenario at the same time. It is normal.
Buggy, yes. a little. Not as much as I expected. Unity NavMesh is awesome but I developed a complex IA on it... and needs a lot of refinement (that I have no time to do). Believe me, I had big work to make it work as it works now
Thanks for the feedback :D
Right now I updated a small patch to try that the queues doesn't go from one side of the crystal to the other, thing that I think is the worst and weirdest bug I have. But who knows. Feel free to try.
No, don't think that! 300 characters are moving at the same time! It is not normal. Your issues are expected. I know for sure that I cannot put this game on my wife's computer.
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its too laggy and buggy. funny consept tho
Laggy? well, I presume it depends on the computer. I optimized it as well as I knew, but in the end, is a game with 300 characters in the same scenario at the same time. It is normal.
Buggy, yes. a little. Not as much as I expected. Unity NavMesh is awesome but I developed a complex IA on it... and needs a lot of refinement (that I have no time to do). Believe me, I had big work to make it work as it works now
Thanks for the feedback :D
Right now I updated a small patch to try that the queues doesn't go from one side of the crystal to the other, thing that I think is the worst and weirdest bug I have. But who knows. Feel free to try.
oh dang sorry, i guess i just have a bad computer
No, don't think that! 300 characters are moving at the same time! It is not normal. Your issues are expected. I know for sure that I cannot put this game on my wife's computer.
no it's not laggy for e